On Friday (15), Valve announced the ban on all games involving cryptocurrencies and NFTs from Steam. The decision was met with a response from the competitor, Epic Games.
The publishing rules of the largest game distribution platform in the world have been updated, Steam has made games with cryptocurrencies and NFTs and related to cryptocurrencies prohibited.
“What cannot be published on Steam:…13. Applications built on blockchain that create or allow the negotiation of cryptocurrencies and NFTs.”
Within the cryptocurrency community the announcement was met with surprise and speculation that Valve feels threatened by new means of payment and the distribution of prizes such as trophies and game items.
Epic Games responds epically:
The announcement was welcomed by the competition, Epic Games CEO and Co-founder Tim Sweeney stated that the platform “will receive games that make use of blockchain technology”.
Tim went further and told his thousands of Twitter followers:
“Although Epic is not using crypto in our games, we welcome innovation in the areas of technology and finance. As a technology, the blockchain is just a distributed transactional database with a decentralized business model that encourages investment in hardware to expand database capacity. This is useful if a certain use of it works or fails.”
Despite the good reception, TIm said that Epic is not working with NFTs yet as the sector is still full of scams:
"We're not playing NFTs as the whole field is currently tangled up with an intractable mix of jabs, interesting and decentralized technological foundations and jabs."
- Projects that large companies are investing in the games and blockchain market
- Ubisoft becomes a gaming-oriented cryptocurrency partner
Steam content bans cryptos, Epic Games responds: “Welcome back” first appeared in Cointimes .